Rendering the classroom scene in Windows and Linux
Today, I’ve installed the Arch-based EndeavourOS on my Asus Zephyrus G15 laptop. After configuring the laptop for peak performance, I’ve once again used the BMW blender test scene to establish some benchmarks.
Most important Laptop specs
- AMD Ryzen 9 5900HS
- GeForce RTX 3080
For the Windows test render, the Turbo setting was used via Armory Crate. For Linux, no additional settings were made.
Here are the render times for Linux
Zephyrus G15 Blender Windows 10 Professional
The same Blender scene took about 3.5 minutes to render on Windows 10 Pro on a fresh reboot with no other applications open.
The GPU render times were identical. EndeavourOS rendered the scene in 22 seconds and there were only a few milliseconds difference between the two operating systems which is well within the margin of error.
This render test with Fedora shows a different picture. I was amazed and the Fedora ISO is downloading as I type this.
All in all, GPU rendering is the same but Linux runs way better on the ASUS Zephyrus G15. For starters, EndeavourOS uses about half the RAM compared to Windows 10 Pro and since I only use a handful of opensource software applications, Linux will be fine.
Besides that, there is way less telemetry collected when using Linux. Registering the Laptop with ASUS asked me basically to give them full access to what I create on the machine which is not a good deal. If a manufacturer wants to see what I do with their product then they can give me the hardware for free and I will share what they need in order to improve their product.
I will cover the Linux install process for the Zephyrus G15 in a separate post.